@startuml
sprite $redeem [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000006CEEB60000006BEEC6000000000000000
00000000000001CFFFFFFC1001CFFFFFFC10000000000000
0000000000000CFFFFFFFFC00CFFFFFFFFC0000000000000
0000000000006FFFFFFFFFF99FFFFFFFFFF6000000000000
000000000000CFFFB11BFFFFFFFFB11BFFFC000000000000
000000000000FFFF2002FFFFFFFF2002FFFF000000000000
000000000000FFFF2002FFFFFFFF2002FFFF000000000000
000000000000CFFFB11BFFFFFFFFB11BFFFC000000000000
000002BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB200000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
0000EFFFFFFFFFFFFFFFFFF77FFFFFFFFFFFFFFFFFFE0000
0000FFFF0000000002FFFFC00BFFFF3000000000FFFF0000
0000FFFF000000000DFFFE1001EFFFD000000000FFFF0000
0000FFFF00000000AFFFF400004FFFFA00000000FFFF0000
0000FFFF00000006FFFF80000008FFFF60000000FFFF0000
0000FFFF0000002FFFFC00000000CFFFF3000000FFFF0000
0000FFFF000000CFFFF2000000002FFFFC000000FFFF0000
0000FFFF0000001BFF500000000005FFB1000000FFFF0000
0000FFFF00000000790000000000009700000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000FFFF00000000000000000000000000000000FFFF0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000
000002BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB200000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_REDEEM(_alias) ENTITY(rectangle,black,redeem,_alias,MATERIAL REDEEM)
!define MATERIAL_REDEEM(_alias, _label) ENTITY(rectangle,black,redeem,_label, _alias,MATERIAL REDEEM)
!define MATERIAL_REDEEM(_alias, _label, _shape) ENTITY(_shape,black,redeem,_label, _alias,MATERIAL REDEEM)
!define MATERIAL_REDEEM(_alias, _label, _shape, _color) ENTITY(_shape,_color,redeem,_label, _alias,MATERIAL REDEEM)
skinparam folderBackgroundColor<<MATERIAL REDEEM>> White
@enduml